Chess is a board game for two people. One player plays with the white pieces, the other player with the black pieces. At the beginning of the game both players have 16 pieces: a king, a queen, two bishops, two knights, two rooks and eight pawns.
The goal of the game
The goal of chess is to checkmate your opponent. Mate means the king is in check and has no way of making a move without being in check again.
The game board
The game is played on a board with 64 fields divided into an 8×8 grid. Each field is identified by a letter/number combination. The columns are numbered from a to h and the rows from 1 to 8 . The board is positioned so that the bottom left corner is labeled a1 from the white player’s perspective.
At the beginning of the game, the chessboard looks like this:
The white pawns are on the second row, and the black pawns are on the seventh row. On the first and eighth rows, the pieces are placed in the following order from the perspective of the white player: rook, knight, bishop, queen, king, bishop, knight and rook.
Trains
The players take turns drawing. The player with the white pieces begins. A move includes the movement of one of its own characters. An exception is ” castling “, where king and rook are moved together.
Hitting figures
A player can capture an opponent’s piece by moving his own piece onto a square containing an opponent’s piece. The opponent’s piece is then removed from the board.
The movement of the characters
The following shows which moves are possible with the individual figures.
tower
The tower moves horizontally and vertically across rows and columns. Other figures cannot be skipped.
runner
The bishop moves diagonally across the board, other pieces cannot be jumped over.
lady
The queen combines the movement options of the rook and bishop and is therefore the playing piece with the greatest freedom of movement. The queen can be moved horizontally, vertically and diagonally. She is also not allowed to jump over other figures.
king
The king can be moved to any adjacent free square where it cannot be captured by an opponent’s piece.
jumper
The knight moves either one square horizontally and two squares vertically, or two squares horizontally and one vertically. The knight is the only piece that can jump over other pieces . This means the knight can move across squares occupied by other figures. The skipped fields are not affected.
Farmer
The pawn moves one square on its column towards the opponent’s side, ie white pawns move from the second towards the eighth rank, black pawns move starting from the seventh towards the first rank.
An exception is capturing opponent’s pieces with the pawn. The movement takes place one field diagonally forwards. So if an opponent’s piece is on the right or left in front of a pawn in the direction of movement, this piece can be captured.
double move
A pawn that has not yet been moved, ie a white pawn on the second row or a black pawn on the seventh row, has the option of moving two squares forward in one move. There must be no other figures between the starting and end position.
hit en passant
If a pawn makes a double move as described above, opposing pawns have the opportunity to capture the pawn that has just been moved as if it had only made a single move.
If, after the double move, there is an opposing pawn to the left or right of the moved pawn, the opposing pawn can occupy the corresponding square diagonally in front of him and capture the doubled pawn en passant . This rule only applies immediately after the double move is performed.
conversion of pawns
When a pawn reaches the opponent’s side of the board, that is, the eighth rank for white pawns, or the first rank for black pawns, then it is promoted to another piece. The player can choose between knight, bishop, rook and queen. The desired figure is selected by clicking on the corresponding button (the texts then appear in German, of course).
The castling
Another special move is castling. It is the only move in which two pieces are moved, namely the king and the rook. Here the king is moved two squares to the right or to the left. At the same time, the rook towards which the king was moved is placed on the space between the king and the king’s starting position.
On the board game network, the king is simply moved two squares to the side, and the rook is then automatically placed.
Requirements for castling:
The king and rook must not have been moved yet
There must be no pieces between the king and the rook
The king must not be in check before castling
When castling, the king may not jump over a square that threatens check
When castling is completed, the king must not be on a square where it would be in check
Chess, checkmate and stalemate
The terms check, checkmate and stalemate are explained below.
chess
In chess , the king always stands when it could be captured by an opponent’s piece. Moves that put your own king in check are not permitted and are automatically prevented in Brettspielnetz.
As soon as one’s own king is in check, this must be repelled with the next move.
Example: The black king is in check
checkmate
Checkmate occurs when the king is in check and the player cannot make a move that saves the check.
Once a player’s king is checkmated, that player has lost the game.
Example: Black to move is mate
stalemate
Stalemate occurs when a player’s king is not in check, but the player cannot make a move without exposing his own king to check by the opponent.
Once there is a stalemate, the game ends in a draw. One also says draw .
Example: Black to move is stalemate
draw
Chess games can end in a draw. This so-called draw occurs when:
both players agree on the tie
a player has been stalemated
the same position occurs for the third time, it is the same player’s move and the same moves are possible *
no piece has been captured, no pawn has been moved and a player has claimed a draw for 50 moves*
both players no longer have enough pieces to checkmate the opponent. e.g. king versus king, king versus king and knight, king versus king and bishop*
* These points are not automatically recognized by Brettspielnetz. In this case, you should offer your opponent the draw with a reference to the rules of the game. If your opponent wants to continue playing even though you think the game is a draw. If it is indeed a draw, the opponent may be cautioned for delaying the game.
Remember to state the game and game number! If it’s a move repetition , you must also provide the 3 move numbers in which the position is repeated – we don’t search a complete game!
The administrator will then declare the game a draw if one of the above conditions is met. Please note that the conditions are for 50 executions. This means that if, for example, the first move had move number 41, the game is only a draw from move 91 if nothing has happened up to that point. Important: You may only take the move if the game is not lost as a result of the move. We can no longer undo this.
If the game continues, the right to request a draw expires. This is particularly important in the case of a draw by repeating the move three times. Here, a draw may have to be applied for before the same position occurs for the third time.
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